Shadowing Links
Here are a few links of interesting for computer shadowing techniques. There are also a few cool volumetric rendering papers at the bottom.
Volumetric Shadows using Splatting
http://www.cse.ohio-state.edu/~crawfis/Publications/shadow_vis2002.pdf
Stencil Shadows Volumes
http://www.gamedev.net/columns/hardcore/shadowvolume/
- Depth-pass
- Depth-fail (Carmack’s Reverse)
NVidia Example of Stencil Shadow Volumes
http://developer.nvidia.com/object/robust_shadow_volumes.html
NVidia Fast Stencil Shadow Volumes (optimized)
http://developer.nvidia.com/object/fast_shadow_volumes.html
Cg Shadow Volumes
http://www.gamedev.net/reference/articles/article1990.asp
Another Example
http://www.paulsprojects.net/opengl/shadvol/shadvol.html
Multiple papers on shadowing techniques
http://graphics.cs.lth.se/research/shadows/
Interleaved sampling for Volume Rendering
http://www.cs.ubc.ca/~heidrich/Projects/InterleavedSampling/volume.htm
Multi-Dimensional Trees for Controlled Volume Rendering and Compression
http://portal.acm.org/ft_gateway.cfm?id=197956&type=pdf